Out of Words: A Stop-Motion Co-Op Adventure Set for Early 2027 Release
Out of Words, the stop‑motion co‑op adventure, promises to turn a quiet world into a shared experience. The title was first announced at the 2025 Summer Game Fest, and a full gameplay preview arrived a year later during the 2026 event at Los Angeles’s Dolby Theatre. Director and founder Johan Oettinger of Danish studio WiredFly guided the presentation, showcasing the game’s hand‑crafted visuals and cooperative core.
WiredFly, founded in 2006, has long been known for short artistic stop‑motion films. In recent years the studio has expanded into interactive media, and Out of Words marks its first major title in partnership with developer Kong Orange. The game will be published by Epic Games, a collaboration that combines WiredFly’s expertise in puppet fabrication and animation with Kong Orange’s experience in game design.
The world of Vokabulanatis is built entirely from physical objects. Sand dunes are carved from books, water is represented by translucent cellophane, grass is sliced paper, and even the lizard tram seen in the demo was constructed by the team. These handcrafted elements give the game a tactile quality that is rare in modern titles, and they allow the designers to manipulate light, shadow and texture in ways that digital assets rarely match.
Players take on the roles of Karla and Kurt, two protagonists who find themselves in a land where they cannot speak. The narrative premise—two characters who must communicate without words—underpins the cooperative gameplay. Each player selects a character and works together to solve puzzles that rely on timing, physics and mutual trust. The game is presented in 2.5‑D sections that shift between platforming and puzzle‑solving. Mechanics such as moss that allows characters to stick upside down, or a level where a flying companion can be swapped between characters to disable gravity, are designed to encourage teamwork. According to the preview, the game’s design allows a player who is less familiar with video games to be guided by a more experienced partner. Simple phrases like “I’ve got you” appear in the dialogue to reinforce the theme of trust.
Out of Words is positioned as a distinct entry in the co‑op genre. While it shares surface similarities with titles such as Hazelight’s It Takes Two or Split Fiction, the developers emphasize that the game’s core is its stop‑motion aesthetic and its emotional narrative. Industry observers note that the combination of stop‑motion animation and cooperative gameplay is uncommon, and the visual style has been praised for its craftsmanship.
Epic Games confirmed the release schedule, placing the title on PC, PlayStation 5, Xbox Series consoles and Nintendo Switch 2 in early 2027. The decision to launch on multiple platforms reflects the developers’ intent to reach a broad audience. As of now, no additional details regarding pricing, specific release dates or downloadable content have been announced. The next public update is expected to come from the developers or publisher as the launch window approaches.
In summary, Out of Words represents a novel fusion of handcrafted stop‑motion art and cooperative platforming. With a release slated for early 2027 across major consoles and PC, the title is poised to offer a unique experience that emphasizes communication, trust and shared exploration.